Tuesday, March 30, 2021

BACC 3/30/21

 Lot #2 on Kahua Island is occupied by the Hastings family.  Albert Hastings and his two children, Adrienne and Hunter, were my first three CAS earned.  Albert built a small house, started a business, and married a townie named Michelle (don't remember her original last name).  Most of his income, however, came from digging for treasure (still does, to be honest lol).

As of this round, Adrienne is an adult who took the available position in Architecture, Hunter is a teen, and Albert and Michelle welcomed a son named Wyatt who became a toddler by the end of the round.  With everyone helping out with the treasure hunting, Albert was able to finish building his business lot, as well as make some improvements to the home lot.  His business is called Crescendo and it's a music venue lot.  It's basically an outdoor concert area, with a stage and musical instruments, as well as a picnic area.  Since the requirement for unlocking the Music career is to place a lot with a stage and at least three musical instruments, Crescendo fits the bill.  As a result, there are now an unlimited number of positions in the Music career.  At the end of the round Michelle took one of those positions, which will help with family funds.

Also during this round, Adrienne invited over Davon Kekahi and they fell in love and both rolled the want to get married.  I guess Davon has made his decision.  Next round, I'll move Adrienne in with Davon, which probably means moving Makala and Ryan out, since there's only one master bedroom.  We'll see how that turns out.  While the loss of income is not great for the Hastings, they could really use the room.  Wyatt will grow up next round and Albert really wants to have another baby.

The Hastings family paid $4,645.00 in taxes, bringing the total to $37,057.00.

Current stats:

Playable sims: 15
SM: 3
Population: 45
Residential lots: 4 (soon to be 5)
Owned Community lots: 5
Unowned Community lots: 1
CAS earned: 6 (3 added)

Business: One position available, pending the construction of an "office building".

Culinary: One position available, filled by Ryan Wheeler.

Law Enforcement: One position available.

Music: Unlimited positions available, due to the placement of the music venue Crescendo.  One slot is filled by Michelle Hastings.

Natural Science: One position available, pending a sim earning a college degree.

Architecture: One position available, filled by Adrienne Hastings.

Next up will be Markus and Marsha Kekahi.  Happy Simming!

Sunday, March 28, 2021

BACC 3/28/21

 It was a busy week at the founder's house.  It took some time for me to get back into the swing of things, but I think the Kekahi family made some progress.  Makala jumped right into running both Keanu's General Store and Lei Fleur.  She ran into a few snags along the way, however, like when the manager of Lei Fleur (Meadow Thayer, who is playable) unexpectedly quit.  She did manage to rehire her after a couple of days, but it was tough to run the place without help, especially since Marylena passed away early in the week at age 74.  Since there's no cemetery yet, Marylena's urn rests on the bedside table in the master bedroom.  Keanu's should be on the other side, but I think one of the teens smashed it last time I played, so I placed a decorative urn there in its place.  Towards the end of the week, Davon grew into an adult and I had Makala pass the general store to him.  

On the romantic front, I had assumed Makala would remain single for life, but she surprised me by falling in love with Ryan Wheeler.  I moved him in and they married at the end of the week.  I'm not moving them out just yet because there's really no need at the moment.  If Davon gets serious about someone, they can always move out later.  For now there's plenty of room, even with the baby on the way (Makala immediately rolled the want for a baby and I obliged her since she doesn't have time to waste), so there's no rush.  Ryan already had a job in Culinary, which I have one slot available in, so I let him keep it.  If he reaches the top of the career, it will be completely unlocked and anyone in town will be allowed to take that job.  The twins plugged along, working at their brother's restaurant and pretty much being glued to each other's side, until the very end of the week when Kalen decided to make a move on townie Ivy Copur.  They fell in love and Kalen wants to propose.  Marina, however, is not happy about this development at all.  She and Ivy spent a great deal of time harassing each other; they're well on their way to becoming enemies.  Marina is going to be very upset if her twin marries Ivy, but the heart wants what it wants, right?

For those of you familiar with the BACC, you know that one of the ways to obtain a university is to take a 5% tax from each household each week for the purpose of eventually paying for a uni.  I've expanded this just a bit.  I require my sims to pay 5% of the value of, not only their home lot, but also the value of their business lots.  Also the community funds are not just for building a university, rather the cost of ALL unowned community lots comes out of this budget.  Of course, you must have four sim households for every unowned community lot you add, so there are fewer of these.  At the moment, the only unowned lot I have is a police/fire station combo, which is a self-imposed additional requirement I added to the unlocking of the first Law Enforcement position and allowing of burglar/smoke alarms.  This was inspired by the fact that many of the other careers require a specific type of lot to be present in order to unlock them.  I thought it only made sense for there to be a police station in order for there to be police officers and a fire department in order for there to be firefighters.  I did, however, combine them because, let's face it, they're not actually useful in any way game-wise.  All that being said, the Kekahis added $9227.00 to the community funds this round, bringing the total up to $32,412.00.  The next thing I plan to "build" is a neighborhood office building decoration, which I'm not counting as a lot, since it's not a lot, but which I'm requiring in order for sims to work in the Business career.  I've decided the cost of the "building" will be $100,000 and it will be placed in the new Business District, even though technically the Business District is not unlocked until someone tops Business.  To stay in keeping with the rules, I will not take the rewards for building the Business District (+5 SM & +5 CAS), nor will I allow anything else to be built there until I have a Business Tycoon.

My stats have not changed since last post (Marylena died, but Ryan moved in, so pop remains unchanged), if anyone is interested in which jobs have been opened up, this is what I have so far:

Business: One position available, pending the construction of an "office building".  This is thanks to Keanu's General Store reaching rank 10.

Culinary: One position available, which is filled by Ryan Wheeler.  This position is due to The Snack Shack reaching rank 5.

Law Enforcement: One position available, due to there having been three fires in sims' homes/businesses.

Natural Science: One position available, due to Le Fleur reaching rank 5.  This one isn't particularly useful, however since no one can take the position without a degree.

Architecture: One position available because there are 10 lots in the neighborhood.

That's all I've got for now.  Next up will be the Hastings family.  Happy Simming!

Thursday, March 25, 2021

Build a City Challenge 3/25/21

 Today I am picking up my BACC, which I haven't actually played for a couple real life years.  It took quite a bit of time to review all the rules and refresh my memory as to how I was doing things.  I didn't make great notes the last time I played, so I'm still not sure where I was going with some of the families, but it'll either come back to me or I'll wing it lol.  I didn't actually get to playing a lot, but I'll take this time to introduce you to my founding family and clue you in on the minor rules changes I made to the traditional BACC (I only made it harder, trust me).

For my city, I decided to go with a Hawaiian island sort of feel.  There are beach lots and it's a relatively small 'hood template.  I named it Kahua Island and my founder was called Keanu Kekahi.  He opened up Keanu's General Store, which sells a number of different things: groceries, clothing, jewelry, souvenirs, fish, baked goods, and a few small toys.  He married townie Marylena Hamilton and they had six children: Markus, Makala, Brenna, Kalen, Marina, and Davon.  Kalen and Marina are twins.  Keanu has passed on now and Marylena is not long for this world either.  Markus owns a restaurant called Snack Shack.  He married Marsha Bruenig and they live on their own lot - no kids yet.  Makala is still single and living at home; she owns a flower shop called Lei Fleur and will take over the store from her mother when she dies.  Brenna owns Hulu a Lomi Day Spa and just got married to Orlando Centowski and moved out.  I'll be building them a house and they'll get played later on in the round.  Kalen and Marina have only recently aged to adulthood; they work as employees at Snack Shack.  Davon is a teen; he helps out at the store, but doesn't have an official job.

I think most people are pretty familiar with the BACC, but for those who aren't, the basic goal is to start with a blank neighborhood and a single sim, who will build/populate an entire city.  There is a lot of building required and a LOT of planning because there are rules about how to unlock the ability to work in the different careers.  I originally printed the rules out from a post by PnkPnthr334 on boolprop.com, but I couldn't tell you where to find them now.  I'm sure they're still floating around out there if anyone wants to peruse them.  Suffice it to say that many things depend on the number of lots you have and what kind of lots they are.  The Sim Multiplier is also very important.  This is the number you use to determine your city's population (you multiply it by the number of playable sims you have) and it is increased by building stuff.  I'll try to explain in more detail as I play through, but for those of you familiar with the challenge, my current stats are as follows:

Playable sims: 14
SM: 3
Population: 42
Residential lots: 4 (will be 5 soon)
Owned Community lots: 5
Unowned Community lots: 1
CAS earned: 6 (only 3 have been added in though)

I'll be playing the founder's household for a sim week, so I'll update periodically as I go through.  Happy Simming!

Wednesday, March 24, 2021

Pleasantview 3/24/21 #2 Latte Legacy

 I got a little extra play time today so I decided to finish Round 4 with the Lattes.

The Lattes (see PV 1/3/21) had a quiet round.  Joy earned a few hundred bucks at the cafe, Caffe turned 60, Peter and Crystal spent most of their time cooking, cleaning, and caring for baby Jocelyn.  Until all the Gen 3 kids are born, I'm trying not to spend too much money on the house because Joy's not earning much each day with her needs tanking constantly.  I want them to save as much as possible to actually buy the shop.

And that ends Round 4 in Pleasantview!  It's been 9+ months since I started playing in Pleasantview and, I don't know about you, but I'm ready for something different.  I've decided to play my Build a City Challenge starting tomorrow.  Until then, Happy Simming!

Pleasantview 3/24/21 Alpha Legacy

 The Alphas (see PV 1/3/21) were super busy this round because I built the extension onto their shop adding in a makeover station, as well as cases/shelving for produce, fish, and bakery items.  Charity will be doing makeovers in addition to pottery now.  Curtis added fishing to his robotics and Danica will be tackling the gardening (with some help from the butler), as well as continuing flower arranging.  Since Betty has 10 cooking points, she'll be adding baking to her list of responsibilities (she's already got painting, sewing, and toymaking, plus the actual running of the shop).  When Danica marries, her husband will take two of Betty's jobs.  Speaking of Danica's marriage, I was on the lookout this round for any male townies with "D" names.  The family knows the slob, whose name is Damion, and a cop named Daniel already.  I prefer Damion genetically, since he's blonde, but I happen to know that he's romantically involved with at least two playable sims, which isn't necessarily a deal breaker, but I don't like to have my legacy family get involved in Pleasantview drama, so it would complicate matters as I'd need to have him break things off with the other sims.  Daniel doesn't have any such complications as far as I know, but he's more difficult to connect with, since in PV I can't call service sims, so the only to get him over is to put him in a group and invite him over.  I'm leaning towards Damion at the moment, but we'll see what happens.  Some new townie could show up that I like better.  Next round, we have the birth of Coral's puppies to look forward to (please be normal!) and hopefully we'll get the bakery section up and running as well.

Happy Simming!

Tuesday, March 23, 2021

Pleasantview 3/23/21

 Charles Grundstrom (see PV 1/2/21) had to work this round (no promotion), but Chloe had earned a vacation day, so she stayed at home with Robert and worked on walking and potty training.  Next round Chloe will have her regular day off, so hopefully Charles will get the promotion then.

Alan Korman (see PV 1/2/21) didn't have much going on this round.  He had the day off, didn't have any outings planned, and didn't have the money to add to his kids' college funds.  He slept through the day and hung out with some of his neighbors at night, but nothing particularly interesting to report.

Happy Simming!

Monday, March 22, 2021

Pleasantview 3/22/21

 Today we're visiting the homeless shelter (see PV 1/1/21):

Melissa Fancey finally has enough money saved up to move out of the shelter.  Dalton got a promotion which helped to push them over the top.  They'll be moving into City Center Lofts, which admittedly isn't any more glamorous than where they are now, but at least they'll have a modicum of privacy.

Ricky Cormier found his Culinary job at long last and started his first day this round.  He didn't get promoted, and he'll be off next round, so it's a bit of a slow start, but at least he's on the right track now.

Monica Bratford unfortunately got demoted due to poor work performance that wasn't even her fault.  There was a glitch with the carpool and she ended up having to walk to work in broad daylight.  Oh well, at least she didn't get fired.

Alvin Broke did not get a promotion, but he likely will the next time he works.  He's probably relieved that Shane moved back home with his parents because he really couldn't stand that guy.

Newcomer Dale Futa moved in after 6 pm (as he'd already been played at the orphanage this round) and got a temporary job in Military.  He'll be looking for Law Enforcement, but I think Military is a good fit in the meantime - similar skills and good pay.

Andrzej Greaves got a back chance card that docked his pay for the day.

Moon Broke got a good chance card that landed her a promotion.  Technically, she could probably afford to move out at this point, but since her cousin Blaze is set to inherit Miley Futa's mansion when he graduates college and he would naturally invite Moon to move in with him, it seems smart for her to stay here where she doesn't have to pay any bills and just bank all her cash until that day arrives.  She's already used to communal living, so I don't see it being too much of a hardship for her here.

End homeless shelter.

Sage Dreamer (see PV 1/2/21) had another day off which spent with friends at the gaming hobby lot.  Back at home she tried to rest up and recover from her illness, but she wasn't very successful.  She went off to work at 6 am in not the greatest of moods.

Happy Simming!