Ok, so I haven't been able to get on here for a long while. I have played through quite a bit though, so much in fact that I really can't remember everything that's happened so I'll finish updating the round I was working on (to the best of my recollection), then give just the highlights of the next round and the current round up to where I am now before continuing with regular updates.
First up is the witch. The current witch is Nanette Peterson, who is a good witch. Witches are always selected from among Peasant girls, and since they are both powerful and respected/feared, it's one of the best options a Peasant has. The witch gets to live life on her own terms and do as she wishes, which is more than can be said for any other role open to Peasants. The witch runs a home business potion shop, where she sells potions and reagents that she makes. She grows her own food, doesn't pay taxes (the King is afraid to anger her), and doesn't attend church (she's not welcome there), so she never really needs to leave her cozy cottage on the outskirts of town. She has a cat who is her familiar (a real cat, not the one that can be summoned), though she serves no real purpose other than company. I also allow the witch to make robots which I'm reasoning as inanimate objects powered by her magic. Best of all the witch and her familiar are allowed on drink of elixir each week, extending their lifespans through magical means. I've toyed with the idea of the witch unleashing a plague on the townspeople when she eventually becomes an elder, but I'm not sure how that would work exactly. Plus I have issues with killing children. Not to mention that this witch is a good witch who likely wouldn't do such a thing. I guess we'll just table that until I figure out what I want to do.
Following the witch are the courtesans. They are also of the Peasant class, though they have much nicer furnishings and fewer hardships than ordinary Peasants. As you might expect, they make their living from "entertaining" the men in town. This tends to lead to illegitimate children being born. I generally only keep two ladies in residence at a time, along with the first two girls born in the subsequent generation to carry on the trade. All other children are sent to the orphanage where they might be adopted by a Merchant or Noble family, but it's not common. The courtesans' "income" comes from selling date flowers/rewards for cash. Recently, they've had a bit of a dry spell, as none of the playable men have been coming by the house. Next time they're played, I'll need to send them out to a community lot in hopes of snagging a date.
Last in the rotation is the orphanage, where all the unwanted children of the courtesans are raised. To be fair, it's a nicer place than most Peasant children grow up in and they have at least the possibility of being adopted into a nice family. The orphanage director is either a single Merchant woman or a single Peasant woman who was raised in the orphanage herself. The orphanage is funded by the government, but the director can (and often needs to) gain extra money through selling her sewing projects. Once the children in her care reach teen, they are assigned to a position open to Peasants. If they are lucky enough to be adopted, they get to enjoy the benefits of their hosting family's class until they reach the age of placement for that class, at which point they go back to Peasant class. It was fun while it lasted and all that. It's really not that terrible for them because they have the opportunity to be educated and learn skills that they wouldn't otherwise have access to, leading to more promotions, and therefore more income for their families.
After that round I went through another entire round, during which little of note happened. Probably the most exciting (and dangerous) thing that happened is the fire in the castle. I have free will turned off there to prevent the Royals from doing chores around the house, which is the duty of the servants. Anyway, while I was paying attention to the servant, a fire started on the top floor in the sitting room off the King and Queen's bedchamber. The King and Queen, having no free will, continued to sit calmly chatting as fire raged around them. When I noticed the Buy Mode button grayed out, I discovered the fire and sent the Royals out while their servant battled the blaze. He was able to put it out finally, but nearly everything has to be replaced. It was a close call.
Apart from the fire the only notable events were: Josephine Nero became and elder (she's still waiting for her son to return home from boarding school and take over as heir), Elizabeth Nero (Mother Superior of the first convent) died, naming Alida Peterson as her successor, and David and Jozette Peterson welcomed twins. Other babies were born of course, life carried on as usual, the Royal twins finished boarding school and returned home, etc.
At this point I've played through more than half of another round. I just finished the boarding school today and will begin regular updates tomorrow with the nuns. Until then, Happy Simming!
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