Monday, October 29, 2018

Victorian Population Challenge 10/29/18

As we near the end of the Spring season, Sub farmers are looking forward to harvest time which will bring much needed food for their families, as well as income.  A few households have managed to save enough money for craft benches, which allow wives to earn a bit of side income to supplement job/farm income.  The Hopkins family is likely to be the first family to level up to Trade.  Elsie Hopkins has been working on that flower bench non-stop to supplement her husband's and son's incomes.  They've nearly reached $35,000; they'll need $50,000 to level up, at which point they will move to a new home and become shop owners (probably a flower shop, lol). 

The Trade class has various differences in rules/restrictions, but the most notable ones are that the family must make their living from the shop, girls must now have dowries, and too many visits from the Repo Man could get the family demoted back to Poor/Subsistence Farmer.  Moving up from Trade to either Professional or Gentleman Farmer will require saving up $100,000 which will be quite difficult with only shop income, temporary teen jobs, and bench/fishing income.  I can't wait to take on that challenge though.  I'm very excited to have my first upwardly mobile family.

In other news, the boy/girl ratio for Gen 3 is not improving.  It's now 5/1.  We've got to get more girls born!  Gen 2 is overbalanced with boys already and I don't need a repeat of that situation.  I've got a couple of newlyweds, a few more pending marriages, and several babies on the way, so I'm hoping for a run of girls to balance things out.

Friday, October 26, 2018

Victorian Population Challenge 10/26/18

Still plugging away.  It's mid-Spring which is good news for the Sub Farmers.  They can plant and eventually harvest some much needed produce to feed their families.  In the meantime, they must fish daily to keep their stock up.  Some more babies have been born, including the first girl of Gen 3!  She's still outnumbered 4/1 though, so hopefully we'll have some more girls soon.  Also, one of the Poor heirs got married finally, just 3 more heirs need wives.

This might be a good time to introduce all the families as they currently stand.  The Poor families are: Stanbury, Hopkins, and Baldwin.  Subsistence Farmers are: Godwin, Whitlock, and Hayward.

Stanbury:  Robert & Faith (Gen 1), their kids are Elizabeth, Thomas (heir), Marshall, Raymond, Richard, Claudia, and Charles.  Thomas & Joy (Gen 2) are expecting their first child.

Hopkins:  Simon & Elsie (Gen 1), their kids are Nathaniel (heir), Grace, Henry, Marie, Jake, Charlotte, and Bess.

Baldwin:  Heath & Lucinda (Gen 1), their kids are Hart (heir), Joy, Chastity, Carnell, Violet, and Van.

Godwin:  Jasper & Harriet (Gen 1), their kids are Silas (heir), Emory, Oliver, Finn, Lee, and Esme.  Silas & Matilda (Gen 2), their kids are Adolph and expecting baby #2.

Whitlock:  Luther & Emma (Gen 1), their kids are Matilda, Alice, Johanna, Liam (heir), Conrad, Louise, Benjamin, and Josie.

Hayward:  Wyatt & Amelia (Gen 1), their kids are Noah (heir), Levi, Caroline, Curtis, Olivia, and Julian.  Noah & Grace (Gen 2), their kids are Abraham and expecting baby #2.

Hayward:  Levi & Elizabeth (Gen 2), their kids are James, John, and expecting baby #3.

Godwin:  Emory & Caroline (Gen 2), their kids are Grace and expecting baby #2.

Monday, October 22, 2018

Victorian Population Challenge 10/22/18

So right now I'm playing the Victorian Population Challenge (I believe this challenge was created by Sebrina01 ages ago on TS2 Exchange, but I can't seem to find a current link to the rules) in which I try to build a neighborhood up with various social classes from the British Victorian era.  This challenge is so well written and I love it.  However, as I do with every challenge, I have tweaked the rules here and there to suit my own play style preferences.  The challenge is meant to start with a married couple for each of the six social classes (Poor, Subsistence Farmer, Trade, Professional, Gentleman Farmer, and Nobility), but I decided to start with only the lowest classes so that the families all have to work their way up to the higher levels of society.  Since Poor and Subsistence Farmers are basically equivalent social classes, I began with 3 couples each.  The rules pertaining to each of these classes are similar, with the main distinction being that the Poor make their income from jobs and the Sub Farmers make theirs from farming.  There are various other handicaps such as caps on job levels, restrictions on other sources of income, and restrictions about marriage, but the bottom line is: life is hard for these families and moving up to a better social class is not easy.

The rules state that teens must stay in the household for at least 3 days prior to moving out (I've bumped that up to 5 days) at which point they must move out to make room for more babies.  Since moving teens around is cumbersome, I've decided to use Uni to grow them up and move them out.  The rules have suggestions for group homes where unmarried teens/young adults can live once they are forced out of the family home and I've set up a boarding house for girls and a workhouse for boys.  These are both apartment lots, with four apartments each and a placeholder "chaperone" in each unit so I don't have to refurnish all the time.  When I eventually have members of the upper classes, they will attend Uni as boarding/finishing school.  This will be in place of the teen boarding/finishing schools described in the rules.  Finally, to account for the fact that later on there will be sims attending Uni for 9 semesters without aging, I give each sim that does not attend Uni 3 sips of elixir to add 9 days to their adulthood.  And that's pretty much it for edits I've made.  Believe it or not, this challenge is probably the one I've least fiddled with, which goes to show how well thought out it really is.

Currently, most of Gen 2 has reached adulthood and they've begun to pair off and start families of their own.  None of the heirs from my Poor families has managed to snag a wife yet, but 2 of the 3 Sub Farmer heirs have married, as well as 2 spares from the Sub Farmer class, who have started new farms.  The boarding house currently has 6 unmarried girls, while the workhouse has 9 bachelors looking for wives (add in the 4 heirs who need wives and that's 13 men to only 6 women!) though there are still some younger kids who haven't grown up yet.  I believe in total for Gen 2 I have 23 boys and 17 girls, so there will likely be some confirmed bachelors who live out their days in the workhouse.  Gen 3 is not looking any better as all 4 babies born have been boys!  Crazy!

About this blog

This blog is about The Sims 2 and the challenges/neighborhoods I play.  I don't really expect many (or any lol) readers, but in the event anyone does stumble upon this site what I'll be posting is whatever is going on in my game at the time.  I have many 'hoods and do many challenges, so there's always something different happening.  I play a given 'hood for a while, then move on to a different one.  Some I write stories for them, though I doubt I'll post them here because a) I hate the process of picture taking/editing/uploading, and b) they're not that good lol.  Some 'hoods are based on challenges posted by others (I will try to give credit if I can), some are challenges I came up with on my own, and some are just neighborhoods that I play with specific rule sets.  And that's about it.  Feel free to comment.  I'm always interested in new ideas and how others play.

Happy Simming!