Monday, October 7, 2024

Humble Beginnings 10/7/24

 I've begun playtesting of Humble Beginnings.  I tried to convert Sim Center South in Downtown to a residential lot, but it did not work properly so I ended up creating my own Homeless lot.  I fashioned it to look like an abandoned public pool.  The area where the pool was is now a fishable pond.  There are two small buildings; one is a restroom/shower, and the other is a "maintenance building", in which I placed a couple of clothing racks, the dresser that looks like a toolbox, and a crib.  There are a couple of outdoor grills, an old-looking fridge, one counter, some outdoor tables/chairs, a park bench, a tent, a restorable car (placed with move_objects), a couple of fire pits, the oil drum fireplace, and various decorations to look like junk/trash.

My first family is called Andrews and consists of an elderly couple, John and Lisa, their adult son, Travis, and Travis' toddler son Clay.  I gave the family just the amount needed to "buy" the lot, leaving them with $0 upon moving in.  I decided to play families for one week each to correspond to crime syndicate payments/property tax payments that occur weekly, even though, as a Homeless family, neither of those will apply just yet.  Since I'll be creating a new family each week, I also wanted seasons to line up for all the families, so I'm keeping the seasons in place for the entire week by setting all the seasons in the neighborhood to the same thing, then changing them each week.  I started with summer for the first week and the next will be fall.

I've played through the first week (summer) with the Andrews family.  John and Lisa have been begging mostly, though not very successfully.  Travis has been trying to get dates with the various women who walk by the lot (I did not give them a phone), but has only managed to score one date, and it wasn't good enough to land him any date flowers or even the note.  I've run into a couple of things that I didn't think about as well: 1. They've been fishing quite a bit (I wanted them to have a way to get some food) but they catch a lot of boots, which I didn't cover what to do with.  I've decided, I think, to let them sell the boots they catch, but to balance that out, I don't instruct them to fish.  They have to do it autonomously.  2. A townie that Lisa met gave her a computer (I forgot they do that) so I have to decide what to do with it.  I'm considering allowing them to use it once they move up to Poverty (I don't feel like it would be realistic to have a computer set up on the picnic table outside), but obviously I won't let them sell it.  At the end of the week, after paying their bills, the family had saved up $94.  (And also, Clay grew into a child.  I have to decide what to do if he brings home any money for good grades.)

Happy Simming!

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