The final household for week 11 is new resident Daniel Drew. Daniel is a Knowledge sim, who I decided will try to get into the Gaming career. Gamer is available to any sim who possesses the expensive computer, a video game console, an arcade machine, and a pinball machine. I also thought it'd be cool if he was really into robots, so I gave him a robot bench to start working on a badge and maybe someday create a Servo. For now, since he is jobless, his income stems from digging for treasure, fishing, and selling the toy robots he makes. He wasn't particularly successful with the digging, but he did manage to buy the console and pay his taxes with some money to spare. I expect he'll get at least two of the three remaining items next week. If only he'd find a treasure chest he'd be set.
I don't see Daniel as someone who is particularly interested in romance, but he did meet the Lane sisters during their round and Maya called him nearly every day, so I guess maybe she's interested? They only have one bolt so we'll see. It was helpful in keeping his social up at least.
Daniel's taxes were $702.00, bringing the community total to $13,067.00. Since Daniel brought my total households to 8, I decided to go ahead and build the cemetery. With the relatively small budget, I had to keep it simple, but I think it works for the small island community. I can always build a bigger one downtown (when I earn it) later. After the construction of the cemetery, the community coffers are down to just $205.00.
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