Smercury is a challenge that was inspired by another challenge called 1,2,3...Blast Off that I saw on the Sims 2 Exchange ages ago. That challenge was a single household challenge with sims living on a "rocket ship" and exploring an alien planet. So credit goes to whoever created that challenge, because it got me thinking: what if sims didn't get returned home after being abducted? And that's how Smercury was born.
So it basically works like this: I have a main 'hood that is Smercury with a Bluewater Village attached, as well as a Uni for each. Whenever a sim is abducted from Bluewater, they are actually moved there, where they become workers in robot factories. The males, of course, are compelled to give birth to as many alien babies as possible to continue the alien species. The alien culture is reminiscent of a beehive: matriarchal, with a queen and male drones. Children and teens live communally in a "boarding school" and are cared for by Servos (which are made by the sims living in the Workers' Compounds.)
As you can imagine, having sims taken physically creates a bit of chaos and drama on the "home world" of Bluewater Village. Couples get separated, children lose parents, friends go missing. Consequently, new relationships form eventually, causing all sorts of blended families. Here's the twist though: the sims of Bluewater don't just sit back and let the aliens wreak havoc on their lives. They train sims in various careers to join the rescue mission crew that is secretly camped out on Smercury to observe, research, and ultimately rescue as many sims as possible. What happens when a husband returns home from captivity on Smercury only to find that his wife has moved on with someone else? Or when an old woman returns to find her siblings dead and her children grown? Or when someone has children on Smercury and brings them "home" for the first time? So many possibilities! Not to mention that the members of the rescue team also have to be separated from their families for long periods of time which could cause problems as well.
So far, no sims have actually been rescued, though the team is in place and working towards that goal. The alien race is growing by leaps and bounds and there are many broken families in Bluewater who are just trying to survive. Some families have been hit harder than others. The Kim family alone has lost Robert, Cynthia, and Justin, leaving only Justin's wife and children on the home planet. Gavin Newson's wife was abducted shortly after their wedding and gave birth to their daughter on Smercury. Melody Tinker was abducted as a teen and has no idea that she has a brother back home.
The ultimate goal here is to create a fully functioning alien society that has no need for abduction to continue their species. I have no idea if this is actually possible without cheats, given that all aliens born of abduction are siblings and all their children are therefore cousins, but we'll see how it goes. I am using all the premades in Bluewater, plus all the bin families and the students who come with La Fiesta Tech. In addition, there are the townies/dormies who marry in and I have teens grow their townie friends up with them when they go to Uni, so the town is always expanding despite the abductions. LFT is being used as the alien university, while I've created a custom Uni for the Bluewater folks. And in case you're wondering about Stella Terrano, she's the Queen of Smercury. As the only CAS alien in the 'hood she can have children with the alien offspring that get born on Smercury and I think that will be helpful in getting children who are far enough apart in relation to marry each other and eventually produce "pure" aliens.
In any event, we'll see how all this goes. Not sure what my update process will be here. I've played a few rounds already to get back into the swing of things. I may want to update household by household or I may just update when interesting things happen. We'll see. That's all for now. Happy Simming!
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