This is an idea I've been toying with for a while, but since it's very similar to how I play anyway, I was searching for a way to make it different and unique. So this is what I've come up with so far. I will make a neighborhood that is all legacies, so that there are no spares because spares will become founders of their own legacy. To keep things interesting I'll be randomizing what type of legacy each new founder starts. My list is as follows:
1) Adoptacy
2) Alphabet
3) Matriarchy/Patriarchy
4) Prettacy/Uglacy
5) Rainbow
6) Random
7) Supernatural
8) World
9) Genacy
10) Traditional
Now I know there are many other variations that I could use, some of which I'm doing in other 'hoods right now, but I decided to keep it at these 10 for simplicity's sake and because most of these I haven't tried before. I will, however, be making some changes to the core Legacy rules for this 'hood. Firstly, there will be no lawn living. I have many neighborhoods that revolve around building and I'd rather not have to deal with that here. Instead I will give each founder a starter home for them to do with what they will as funds allow. Secondly, I will be allowing playables to marry in primarily because it just makes sense since all playables will be born in game (besides the original founder, of course) and part of a legacy already. Townie marriages will still be allowed as well. Finally, and perhaps most controversial, I will allow all children, regardless of bloodline, to be eligible for heirship. I've observed the natural children only rule throughout many a legacy, but it's always bothered me. Blood doesn't make family, love does.
I will begin with a single founder in Uni. He/she will have the last name Legacia. This first legacy will be Traditional, but future legacies will be randomly rolled for. Since I'm a fanatic about aging and keeping everyone in sync, I'll play one day for each household, followed by one year of Uni. I will probably send all teens to Uni, even though I hate it, because it's the best way to find potential spouses. Probably Lifetime Wants will figure in heavily. Apart from that and the structures of the individual variants, I'll likely let my sims plot their own courses in life. Not sure yet what type of storytelling (if any) will occur, nor what my plan is for reaching the end of a particular legacy. Definitely there will be no scoring. And that's pretty much it.
Next post will be the first one for the Legacias. Happy Simming!
No comments:
Post a Comment